With S1 Part 2 Set to Drop, Here's why Sakamoto Days Should be Inspiring Action Writers, Artists and Directors
Anime and the idiom “over the top” (or, OTT) go hand-in-hand. Just watch a single episode of Dan Da Dan or Ranma ½ and you’ll know what we mean. But there’s an anime series heading towards Part 2 of its first season on Netflix (in Australia) in July that embodies the beauty of just how outrageous animation can be, if in the right hands. And it should be inspiring wannabe action creators across all landscapes, it’s that good.
Of course, we’re not talking about the ultra OTT stuff. The Dragon Balls, One Punch Mans or even our residential favourite, Berserk, in terms of action. This little ditty is all about regular life gone awry, and while its characters and representative baddies are all things silly, it’s essential ‘grounding’ of its action base makes for where we’re leaning with this piece.
Sakamoto Days, then, an admittedly more crudely-presented series in terms of its animation and art -- against other modern anime, that is -- is quite simply, the tits. That ‘crude’ness is part of its charm (make no mistake, it’s purposeful and stems from the art of the manga it’s adapted from -- just watch the trailer for S1, Part 2 below), but it’s in the series’ creativity around any action sequence that it shines most. You see, Taro Sakamoto, the show and comic's titular character, is a former hitman of legendary status. He’s continuously finding himself in trouble, whether from former rivals or enemies, others looking to make a name for themselves or those just plain pissed that he’s retired (and ‘let himself go’), leaving them no one to aspire to beat on the criminal battlefield. These nefarious bastards are also generally tied to organisations still wary of his very existence against their equally criminal machinations, and thus also want him eliminated.
Silly rabbits.
You see, Sakamoto is the best there ever was. He’s challenged now because life’s priorities have changed his thinking, but he’s still the most resourceful and capable character, maybe ever. And yes, that’s against even Batman or John Wick. (Okay, maybe let’s not go overboard, but he’s in the same bracket.)
With all of that in mind, it’s more than worth pointing out that Sakamoto Days is also hilarious, to a fault. It oozes personality around its key cast of characters which, as the first season (or, technically, Season 1 Part One) plays out, is an ever-growing cast of soon-to-be-familals -- each becoming a humble employee of the Sakamoto family-owned konbini, Sakamoto’s Store. And, naturally, they have their own flaws, strengths and abilities making for some excellent shenanigans where ad hoc teamwork, invigored loyalty and maintenance of both a worst-kept secret and its subsequent (and required) status quo are concerned. It sounds complicated but, if anything, the series expresses all of the above in such a simple and easily digestible way, that pacing ought to be another aspect of what aspiring creators are looking for with this series.
Sakamoto Days


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