Forestrike Review
The secret is out.
All of those kung fu movies you grew up watching, all the modern and ancient masters; the choreographers, the wuguan/kwoon teachers, the mountain-born monks… all of them have used the “Forestrike” to see all variations of every move in every encounter, and be ready to counter them. It’s why kung fu rules and it’s why it looks almost impossible to the lay-peeps out there like us. At least, if we’re to believe videogames that’s a whole truth, and we do centre most of our lives around them so we’ll sit firmly in that camp.
Actual truth be told, Forestrike from Skeleton Crew Studio and Devolver Digital, is a wonderful take on the speed of reaction and general foresight of high stakes martial arts. It’s a classic kung fu tale told in a charmingly pixelated roguelite way, and it grabbed us, turned us around and threw us out of the arena, unharmed, more than once. And in the most loving way possible. But can it rinse-repeat one too many times to keep up its initially mesmerising hook, or does it eventually leave you flattened upon its pixelated tea house floor, out cold and bloodied?
We explore those questions and reveal more in our review of one of the better budget games out there you could pick up today, if you have the patience to watch a leaf effortlessly fall from a tree, unannounced...
Let us explain, Grasshopper.
Forestrike
What’s Boss?
Not Boss Enough?
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