Ebola Village Review
If you missed Ebola Village when it hit Steam a few years back, the homage-based survival horror shooter has just launched on consoles to mixed feedback. Punters query submission standards for its newfound platforms while others wonder why Capcom hasn’t sued the low-poly, flat-textured pants off developer Indie Games Studio and publisher Axyos Games for breach of myriad copyrights. Critics meanwhile ponder if this is what AI would make if you asked it to create a non-Resident Evil Resident Evil or, otherwise, just plain think it stinks.
All are right, of course, but for whatever reason we ploughed through the whole thing and came away satisfied that we didn’t let it beat us, and also that we got to see how less established or experienced devs consider the design of a Resident Evil, as well as survival horror in general. Don’t get us wrong, this is as janky a game as you’ll play and its art and overall design is a mess, but there’s an ebbing confidence that seeps into its makeup that can only be considered curious, that grabbed us enough to warrant completion of proceedings, painful as they were, even at the best of times.
So it’s not all bad, and comes with a decent and satisfying shooter component as well as some interesting fetch-quests and a fun puzzle or two (alongside a hyper-cheesey story you *kind of* want to see the end of), so let’s take a measured squiz at survival horror’s deformed attic-chained child, looking only to emulate its dining room-sat, society-accepted older sibling it’s been spying on through the vents, to see just how much attention it’s been paying.
Ebola Village
What’s Boss?
Not Boss Enough?
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