Back to the Dawn Review
There came a moment during our undercover cop playthrough of Back to the Dawn as Bob the panther (he really is a panther, that’s not his full name) where our actual mission felt irrelevant. Sure, we’re incarcerated in Boulderton Prison as an undercover to expose details of the elusive Fenrir, a high-level target linked to all manner of nefariousness, but our main concern right now is for Kevin. Kevin is a koala who continually finds himself in debt, and always to the wrong people. At a daily clip -- because we’re in prison and our time here is spent, daily, being a prisoner to schedule -- he’s conversing; pleading, borrowing and cowering to his financial masters, or anyone else who’ll listen and potentially help.
“Hey man, think you can help me out of a bind?”
He has a gambling problem, you see. It’s not an addiction issue, though he is in prison with not much else to do, rather, it’s a problem because he feels he can continually win back the losses he keeps accruing, and when you play cards with him at the table he is very good at it, but he also has a problem with nudie magazines featuring pouch play alongside other vices, so money owed tends to become money spent. His debts are also plural, so he borrows from Peter to pay Paul, and in the end both Peter and Paul want to beat him up to make an example of him, and to also strong-arm ownership over him for all to see.
Kevin’s tale of woe isn’t the only one in Boulderton Prison, either. For a pixel-art story-heavy RPG starring ‘cutesie’ animals, Back to the Dawn is very mature. Gangs and gang fights are real, alcohol and hooch are real, contraband is real, intimidation is real, crooked guards and prison staff are real. Content around the horrors of prison either explicitly take place, or are heavily inferred -- this is not a nice place to be. But it’s all done with a reverent tone for the story and its myriad personalities. It’s not a difficult game to play; at least, there are just a few hardfail scenarios and you can generally get by, day to day, with one form of success or another, but the whole package is designed to set you in its world, meaningfully. This means certain gameplay economies require management and finesse and the player’s attention to detail is a meta tool the developers challenge them with.
Like its art and presentation, Back to the Dawn is lowkey genius in its design and we can’t speak more highly of it; a rare game where attention to detail, relationships and understanding of a day to day ‘vibe’ are all gameplay. All of which we explore, in-depth, below...
(Note: The game was initially available via both Early Access and on PC, this review largely reflects the current build across its fresh console release and P.C)
Back to the Dawn




What’s Boss?
Not Boss Enough?
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