The Holy Gosh Darn Review
Comedy in videogames rarely ever succeeds. Handfuls of *exceptions to this unwritten-but-definitely-accepted sentiment exist, though most are from a bygone era, and all almost exclusively live in the realms of Click & Point Adventure games, such as classics like Sam & Max, Grim Fandango and, of course, the Monkey Island series (among others). We’ve had more modern games stand up, but the key titles to do that here are almost all DoubleFine joints with the likes of Psychonauts 1 and 2 and the one game this writer desperately wants to see revived again in some fashion -- Brutal Legend. But Tim Shafer and co can’t be the sole bearers of interactive punch lines (funnily enough, he also wrote the aforementioned Grim Fandango), and while many games employ comedic elements, few that use it as an entire narrative, loop and endgame base manage to get it right.
Enter The Holy Gosh Darn.
An indie title from Perfectly Paranormal, this entirely comedy-based game takes religion, paganism, science fiction and geekism to hilarious heights thanks to a (w)hol(l)y clever gameplay loop centred around a spin on the Groundhog Day setup, but where time-travel helps manipulation of segments of the day, rather than exclusively living out its entirety on repeat. What makes this even more genius is the devs have been hyper aware of what constant rewinding and fast-forwarding of events means from a dialogue perspective, as well as how often trial and error will come into play with such mechanics. And so the game serves up a dynamically-charged response system to almost all of your movements which, in and of itself, is an incredible feat. But, alongside the aforementioned dynamism and against the size and breadth of narrative here (once all’s actually said and done -- and there’s a lot), The Holy Gosh Darn becomes a “holy cow, that was amazing, how the God-damn did they do it?!” experience, and one you won’t soon forget.
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