The Blood of Dawnwalker Review
In our initial hands-on with The Blood of Dawnwalker, we came out brimming with praise for its cinematic direction, writing, voice-acting and its “pull no punches” approach to maturity in storytelling. At the close of our review time, all of that remains as intact as ever, and the deeper into your personal journey with Coen of Laslea you get, the more layered and confident all of the above presents. It’s just that those things are only half the tale, with Dawnwalker also presenting as lacking in numerous areas of import for this type of game, many of which actually drag the experience down. It’s a technically-challenged game in this way, in the modern scheme of things, and while it looked and played great on our PC build for preview purposes, the Xbox Series X|S build we played for review did not offer up the same fidelity across the board.
Still, when looking past some of the pitfalls and more at the latent potential here for both Rebel Wolves and this title as an ongoing series, it’s easier to forgive and even get wholly drawn in to. And we’ll address the ‘ugly’ deeper into the review proper, but know this going in -- The Blood of Dawnwalker challenges the open-world action-RPG status quo and serves up a fresh and rewarding take on things with decisions and moments of emergent agency genuinely surprising us all the way through. Meanwhile its heavily-touted (and rightly lauded) day/night and time economy system continually has you thinking about how you approach the world in a very different way.
Variety being the spice of life (and unlife) and all.
Bolstering all of the pluses above is a cast of central figures, all blurred in service to their own morality and therefore never entirely good or bad, who help Coen move his way through this new world not only as something entirely above human, but something even somewhat mythological to vampires or, as they’re known in Dawnwalker -- vrakhiri. In this way, Dawnwalker is a myths and folktale-lover’s dream; a quasi cryptid-laden journey with meaningful history as told through the Internet of ye olde times in books and missives and frescos, all of which you’ll be doom-scrolling through as you work to save your family from “the coronation” taking place in 30 days from the moment you find yourself as something that walks between worlds, which is incidentally where your true journey begins.
The Blood of Dawnwalker
What’s Boss?
Not Boss Enough?
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