Marvel's Wolverine Review
Like Wolverine’s murky past and piecing together his fragmented mind that might be as old as 200 years, if not more, piecing together a definitive review for Insomniac’s Marvel’s Wolverine has been tough. Largely because, while the intention to be true to the character, his nature and to service the fans, the studio has gone off track and forgotten the basic cadence of fundamental design in games.
Unapologetically, it was correct to tell people the game would not be of the modern sandbox or open-world ilk, but would rather be a story-driven action epic with bombastic moments, lots of explosions, blood and cameos galore. And it delivers on all of those fronts. We’ve likened it closer to a Call of Duty single-player campaign starring Wolverine and soon-to-be X-Men and X-Villains than an ode to what it should be, though. And that’s because it’s more often than not the game that plays you, than you play it. Which is problematic.
But let’s wind back, because there’s fun to be had here, especially at the claws of Wolverine, and Liam McIntyre who plays him, while perhaps less gruff than we’d have hoped, does a bang-up job while the studio’s MVGU reimagining of Wolverine and, indeed, the origins of many an X-Man and X-Villain is something we’re keen to bite more into, and explore more deeply later, but if you’re still on the fence know this -- Wolverine is no think-person’s outing of a game. It has some heartstring tugs, it has a three-act arc and it has character development, but all of that is handled entirely by the studio. What you’ll be doing as the player is simply ‘sniktin’ bubs’ this way and that, while investing in an arbitrary skilltree, seeking out claws and costumes from other iterative universes and hoping upon hope the next cameo you get builds more towards what Insomniac’s attempt at a cohesive MVGU might be.
Oh, and kicking batteries. Lots and lots of batteries.
Marvel's Wolverine
What’s Boss?
Not Boss Enough?
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