Revenge of the Savage Planet Review
“Revenge is a Dish Best Served Cold”.
A fairly famous phrase popularised by Star Trek but one with a much older origin, and oft more pignancy (yes, even more than Klingons). It’s also part of a mission title from within Revenge of the Savage Planet -- the reason we’re here today, but the mission and its parameters aren’t actually its import. Rather, it’s a much broader sentiment that likely drove developer Raccoon Logic to loftier design and polish heights with what is actually a sequel (for those of you up the back) to Journey to the Savage Planet -- the first true “Prime-like” (as in Metroid Prime, again for those up the back) and a game that was initially designed and released for Google Stadia after the studio (then known as Typhoon Studios) was snapped up by the tech giant as part of its eventually failed leap into gaming.
That “failed” part likely paints a better picture as to why the “Served Cold” stuff here is pertinent, and while we won’t delve too deep into that because, actually, Raccoon Logic does a stack of that itself throughout the entirety of RotSP, it is worth mentioning because it both helps contextualise some of the game’s ‘story’ but, really, is a great way to just highlight what a driven studio can do when off the leash. Especially when fighting tooth and nail for its IP and then showing the world just why those types of fights are worth it.
Because Revenge of the Savage Planet is fucking great.
Revenge of the Savage Planet



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