Ace Combat 8: Wings of Theve Review

On a Wing and a Prayer…

Despite eight official entries in its series, it has always felt like Bandai Namco’s Ace Combat franchise never quite broke through. Don’t get us wrong, each entry is generally on the plus side of things and often its key developer, Studio Aces (now formally Bandai Namco Aces) pushes technology and engagement with each iteration, but it has also always seemed a bit niche, despite being critically successful. At least, in the grand scheme of things. 

Which is odd because it clearly taps into cinema greats such as Top Guns 1 & 2 and the unheralded Iron Eagle (“damn it, Chappy, I’m doin’ it my way!”) for inspiration, and always tends to tell a fairly compelling story that questions the point of war at all, while also elevating those that engage in it, often with a sense of blurred morality. And the publisher’s latest take off, Ace Combat 8: Wings of Theve, is no exception. Its aerial combat is fantastic and allows for various levels of skill from expert down to training wheels, while its revamped storytelling remains top-notch, only now with a few new ‘engagements’. It’s also a gorgeous game that generally makes you feel like you’re piloting any one of its myriad planes to combat perfection over various environments. And it never feels overbearing.

It’s also, however, a slow burn that takes its time to bring you into its fold, despite how that actually plays out and can, often, also be a bit esoteric in its internal narrative, though most Japanese-led writing involves philosophical tones and ‘questions’ so it’s not entirely out of place. But there are moments when maudlin and irreverent clash and the game feels a tad too heavy for what’s actually going on. Almost to the point of ‘filler’.

But there’s an aspect here with that “clash” that helps it stand out all the more, and to the whole games’ detriment.

This is because it comes off the back of a game that is heavily structured and segmented, which is also a Japanese development tentpole. Missions are delivered in classic videogame style, and the flow of it all is broken with a slightly messy UI and menu system as well as a call to action that feels entirely rushed, all of which does tend to break the game’s immersion, leading to a bit of an overall mixed affair, though one we still felt compelled to push through for its many moving parts and for what we dub as a meaningful and rewarding sortie, when all’s downed and landed.

Ace Combat 8: Wings of Theve

Genre: Aerial Combat
Developer: Bandai Namco Aces
Publisher: Bandai Namco
Release Date: October 2, 2026
Classification: M15+
Date: October 20, 2026

Endurance

Like most games of this ilk, such as Resident Evil, the Ace Combat narrative set is a convoluted one. Wings of Theve specifically takes place some 10 years after the events of the previous entry and opens its aircraft carrier corridors to a more personal story, though this is done in a unique way.

"You see, the moniker of "Ace" in Wings of Theve is an idea personified. Like the theory that there’s no one James Bond, it’s just an agent name taken up by the best and brightest to keep his legacy living on, and to maintain a level of fear within the enemy..."

The opening cinematic sees you floating on a vast ocean bed with no land in sight. It becomes immediately obvious you’ve survived a crash at sea, but before you know it, you’re rescued by the crew on the Endurance, a Battlestar Galactica-like ship wracked with old-world technology and amenities. It also quickly becomes the game’s vessel for vignettes designed to push character growth and hype your own elevation to ace pilot which, by the way, turns into a ghostly experience thanks to… propaganda?

We said the thing gets esoteric, but as a voiceless protagonist, the game’s writers felt compelled to give you a voice anyway, which comes in the form of the last ace you flew with, after being rescued, who does not survive but yet still lives in your head. You see, the moniker of "Ace" in Wings of Theve is an idea personified. Like the theory that there’s no one James Bond, it’s just an agent name taken up by the best and brightest to keep his legacy living on, and to maintain a level of fear within the enemy. And it seems to have been working, until you come along and actually live up to the lofty mantle while elevating it all the more which is a unique reward setup for players that feels almost like an unintentional byproduct of the game’s overall narrative, but definitely one that works.

No Hangar Ups

Living alongside you on the Endurance is a tropey ‘rag-tag’ group of pilots from different walks of life. Ace Combat’s storyline sees the world teetering on the brink of full blown war where civilians take up arms to fight the good fight, depending on which region they’re from, or where their allegiances lie, which also means your rag-tag crew will come up against old friends turned foes. This leads to some genuinely good conversations and banter over comms, which is how most of the game’s story is doled out to you when you’re not on deck or in the mess and was something we continually looked forward to, mission to mission.

"Each and every one of these feels progressive to both the game’s narrative as well as your own level of skill, which naturally also reflects your access to bigger and badder sorties..."

The game’s structure around this, as mentioned in our opening, is also where it lets itself down a little. It’s not bad, but could have been delivered in a more contextual way, for ours. Still, we get mission briefings between engagements, then the chance to choose a vehicle and its payload based on parameters around mission objectives. You’ll unlock new planes to fill the hangar while an “Aircraft Tree” lets you spend on unlocks for vehicles as you progress.

This approach goes hand in hand with increasingly more robust missions that range from basic dogfighting early through to escort missions, the destruction of ground-based munitions and more. And each and every one of these feels progressive to both the game’s narrative as well as your own level of skill, which naturally also reflects your access to bigger and badder sorties -- this pre-mission aspect is the game’s most ‘videogamey’, though, and can take a bit to learn to navigate early as it’s not as effectively taught to us as we’d have liked. (Which is why we think it could have been done with a more contextual touch, which it *kind of* start to, before going back to ‘old-school’.)

Ace of Theves

Where Ace Combat 8: Wings of Theves shines most though, is in its actual combat which is arguably the best the series has ever seen. You can switch between a more advanced knowledge base to flex any real sense of Maverick you might have in you, or ease up on that and go about as arcade as the game allows (before it gets too easy). You’ll learn on the job though, and it never feels like a task is too big or too small to either learn, or clear. Your companions are no slouches, either, which is often a thing in games of this nature and we found their support to be honest and true, in the combat ranks. And throughout there’s a loop of gratification that never wanes, even if you do fail a mission.

"we can’t stress enough just how gorgeous the whole thing is, with a soundscape to match from both a musical soundtrack perspective as well as the audio around intense aerial combat..."

In fact, there’s almost no better sense of accomplishment as an ace pilot than when you down your first bogey using only your vehicle’s guns because you need to lead and to arc and apply real-world physics to positioning, speed and more. The studio truly nailed all of this across the board and should be applauded.

It’s not a short experience, either. The Campaign at a basic playthrough is roughly 16-17 hours (we fell in the middle at close), but there’s also a multiplayer option while going back through for more unlocks and to complete challenges offers up a stack of replayability which is the sort of thing fellow aces will likely eat up. And we can’t stress enough just how gorgeous the whole thing is, with a soundscape to match from both a musical soundtrack perspective as well as the audio around intense aerial combat. We mean, you can even go in and wash your planes to scrub that ‘last dogfight’ sheen off them to be so fresh and so clean-clean for your next takeoff.

An engaging and wholly entertaining and rewarding experience that missed an opportunity to immerse players even more by dropping basic videogame structures and menus, and one that oddly chose to voice a voiceless protagonist with a ghost. Otherwise an absolute gem.

What’s Boss?

  • Stunning game that relays a genuine sense of flying and aerial combat
  • Unique environments help add to the above with varying weather and conditions mixing things up
  • An excellent story with engaging characters
  • Life on the Endurance as part of the above is great and always something to look forward to between missions
  • A gratifying gameplay loop around confidence and growth as an "Ace" pilot
  • Lots to unlock and upgrade
  • A fantastic soundtrack across the board

Not Boss Enough?

  • A slow burn early with some interesting choices around QTEs
  • A contextual tease when it comes to missions and briefings that end up being more 'videogamey'
  • The ghost of J Cole is an interesting choice to fill a voiceless protagonist's intended void, with a voice...
  • An oft messy and convoluted UI around menus, unlocks and your 'Aircraft Tree'

Take to the skies as an 'Ace' pilot in the making in Wings of Theve. Live life aboard an ageing aircraft carrier and build relationships with a rag-tag group of fellow pilots while engaging in increasingly more robust missions featuring a surprisingly engaging narrative with equally compelling characters. Plus visuals and audio to match.

About the Author

Written By Stephen Farrelly
Stephen Farrelly is a veteran journalist and editor with more than two decades experience in the worlds of gaming, entertainment, lifestyle and sport. He is a proud pug dad, loves art in all forms (particularly street and tattoo culture), and is the director of Swear Jar Editorial and Media Pty Ltd, this site's owner and publisher. When not dispensing words, he's also dispensing boutique beers as a taproom fixture at Bracket Brewing in Marrickville, NSW...

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