Assassin’s Creed Black Flag Resynced Review
As of a couple weeks after launch, Assassin’s Creed Black Flag Resynced had sold through more than three million copies. That’s nothing to sneeze at and is a testament to just how much this entry was a fan-favourite. The exploits of Edward Kenway, who becomes a member of the guild through a bit of identity theft and therefore isn’t entirely part of the legion of ‘chosen’ (yet kind of is), is still one of the better stories told through the series. Now, armed with a number of new cutscenes added to this refreshed take to both modernise it, and celebrate its deeply layered storytelling, punters are in for the best trip down memory lane they could get, or a great introduction to where things blossomed from here. The performances are still fantastic, as is the overall dialogue and sense of adventure from the perspective of a pirate, which is a little bit odd given this isn’t exactly an open-world jaunt, which is where the series now finds itself as, more often than not.
Resynced, however, knows this and through some clever tweaks and changes to elements of the immediate world, parkouring and even in some more open-ended gameplay exploits, Ubisoft Singapore and Montpellier have modernised this remaster in ways that will placate those of us who now hold the open-world design blueprint as absolute, and everyone who still holds Black Flag so dear in the long-running series.
That said, and despite a visual sheen that takes advantage of modern power and tech such as ray-tracing, it’s still not perfect and consistently reminds players that this series, for all of its rooftop grandeur and haystack diving, used to be pretty hand-holdy, which is almost at odds with the ‘freedom’ that comes with being a privateer-turned-cutthroat in the early 1700s in the West Indies. So much so we kind of wish an all-new entry had been done with the full open-world setup of the past four games (sans Mirage) over this remaster, as good as it is.
Our mind just constantly went into a thought process of “how good would this story and setting be if it were truly open-world” for the majority of our time with the game. And that’s entirely on us, because we also know how much of a stepping stone this was on the way to Origins, and so its place in the annals of the best of Assassins Creed isn’t lost on us, it’s just, like Kenway and his selfish desires and penchant for self-preservation, we just wanted more.
Assassin's Creed Black Flag Resynced
What’s Boss?
Not Boss Enough?
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