Star Wars Zero Company Hands-On - I Have a Great Feeling About This
The turn-based tactics genre has been around for decades, and much like other relatively niche genres, it began in the PC space, popularised by games in the XCOM series. Although Star Wars Zero Company is a turn-based tactics game from new studio Bit Reactor, its team includes veterans who worked on high-profile franchises like XCOM and Civilization, as well as the underappreciated Marvel’s Midnight Suns.
Pedigree and legacy are always nice-to-haves when it comes to a genre like this, and “Star Wars meets XCOM” is one of those elevator-style pitches that can get both sides of the verb excited. Its formal 2025 reveal was well-received, too, so much so that XCOM fans were quick to abbreviate its title to Star Wars ZCOM. Yes, with the mountain of Star Wars games we’ve seen over the years, good and bad, this is one genre or sub-genre that hasn’t yet taken that trip to a galaxy far, far away. Until now.
With the game’s release right around the corner, recently we got the chance to spend around six or so hours with its campaign via a preview build on PC. And as fans of XCOM and other games where an 80% chance to hit often results in a miss, we felt that it’s our turn to say - the Force is strong with this one.
Star Wars Zero Company
About the author