Silent Hill 2 Review
As a self-proclaimed survival horror aficionado it pains this writer to admit the Silent Hill series entirely escaped me in its initial release phases. For reasons, back then, related to platforms of choice and a certain stance against a certain super console, I was readily and foremost a Resident Evil fan. Unfortunately, when my blinders were eventually REmoved and I realised the profound sentiment of “why not both?”, the world and its videogaming fidelity had jumped so far, I just never looked back.
So going into Silent Hill 2 means this review is coming at you, dear reader, from the perspective of a first-time player, which means I’m more likely writing to engage other potential first-timers. Spoilers and an apparent lack of cohesive understanding of the push and pull of the titular town and its ubiquitous disquiet clearly governed by something else, will be landlocked to this release specifically. An experience in absolute isolation in a celebrated series, but one that more than has me intrigued in its mythos and in understanding more of the choices and direction around the world-building at play here, and hopefully throughout.
Equal parts mysterious, dreadful, shocking and long, Silent Hill 2 has kept me gripped from start to finish with its drawn-out pacing, its twists and turns and its allusion to some sort of answer to its ridiculously broad, near-amnesic narrative strokes. And while there are some gripes to address and relay in analytical form, on the whole it has been jarring and engaging all at once, and our collective hat here is off to Bloober Team for delivering not only a stunning remake, but one that clearly has the studio’s own stamp on proceedings, which gives us the warm and fuzzies about what it has in store in 2025.