DOOM: The Dark Ages Preview - Bullet-Hell Action that’s Fresh and Familiar
There's a misconception that you get more of the same when it comes to a single-player first-person shooter, a genre name that merely describes the presentation. Of course, this isn’t the case, as the only thing that remains the same - more often than not - is the first-person perspective.
DOOM is different from Call of Duty, which is different from Half-Life. However, that ‘more of the same’ off-hand descriptor can apply to many sequels or franchise entries. What makes id Software’s DOOM franchise so interesting (outside of birthing the FPS genre in the early 1990s) is that it isn’t interested in finding a groove that works and sticking with it.
From Doom 3’s foray into the world of dark, slow, and measured sci-fi horror to DOOM Eternal’s intense, arena-style, fast-paced combat built on an intricate system of mechanics and rules. DOOM: The Dark Ages, although familiar in that it draws inspiration from the very first Doom game from 1993 and its status as a prequel/sequel to Doom Eternal from the same creative team, is another detour into new territory.
A cinematic, fast-paced, customizable, bullet-hell dance of projectiles, chunky melee weapons, and shield saws.
DOOM: The Dark Ages
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