Revenge of the Savage Planet - We Chat with Creative Director Alex Hutchinson
A Montreal-based Aussie at large (and alongside this writer, a fellow Blues supporter), Alex Hutchinson has worked on some very, very big titles. He’s also been chewed up and spat out by the very industry he’s poured so much love and creativity into. But like every good ‘Aussie battler’, he and his team keep on fighting the good fight, utilising that industry churn powered by corporate greed, antithetical thinking and so-called ‘management’ to help spur them on. And these rascals at Raccoon Logic will share the fruits of that drive soon, with the forthcoming Revenge of the Savage Planet, a sequel currently positioning itself as something of a satire of the studio’s collective experience; catharsis-turned-creativity, as it were, and a not-so-subtle reflection of the industry as it currently functions.
Just in time for publish, Raccoon Logic has also dropped its latest gameplay trailer, which is an equally short glimps of things to come -- get excite:
But beneath the meta story and on-the-nose jokes mention in our intro, there’s also a videogame as you can see above. A very colourful and explosive-looking videogame, which we decided to ask Alex most about.
As massive fans of the original, there’s a lot to look forward to here, from either an expansion point-of-view or one of just a new way to play entirely. And just in time for publish, the studio has dropped its latest gameplay trailer:
Check out Q&A below.