Revenge of the Savage Planet is the Sequel we all want and Need
During the downtime we had while this site was being built, I proactively dove deep into my shame pile. High on that pile was Journey to the Savage Planet, a game by Raccoon Logic headed up by a fellow Bluebagger (IYKYK) and ex-Ubisoft alum (and Aussie-expat), Alex Hutchinson.
They're called 'shame' piles for a reason, because I felt ashamed that I'd let playing it through go for so long, and for being somewhat lax in support of an Aussie, his team and their collective dream of making a satirical private space enterprise Metroid Prime-like. But I tell you what, without it to help me while away the hours and days of back and forth development of 3rd-Phase Boss, I might have gone mad.
So it was with great joy (after he'd already teased it), that Alex and his team revealed Revenge of the Savage Planet at this year's Gamescom, and it looks even more outlandish and charming than the OG, which is saying a lot.
A tidbit out of some social media comments from Hutchinson did reveal that this new entry won't be in first-person, which is a bit of a shame as that was one of the most endearing elements of the original; crafting what is essentially a sandbox platformer in first-person hasn't always been done right if your studio name isn't Retro Studios, so for Raccoon Logic to have not only nailed this aspect in the original, but to have also arguably perfected it, means it's a definite missing piece for some of us.
Still, what's in the trailer above is more than enough to have us champing at the bit to play, and when we look at the breadth of ways to jump in, from single-player to online co-op and split-screen couch co-op, Revenge of the Savage Planet has already Proton Tethered its way to our must-plays of 2025.
Revenge of the Savage Planet will see you unceremoniously ousted from your mission to colonise space after the powers that be deemed space exploration far too costly and challenging, they ultimately made you redundant during your 80 years of cryosleep. So, stranded on an alien planet with nothing but your wits and whatever you can scavenge from the vibrant landscape, you’ll head out on an adventure to explore strange new lands, collecting and crafting new gear in an effort to make your way home.
Playable both solo and co-op, you can jump into Revenge of the Savage Planet with a friend, partner, mortal enemy (we won’t judge), either nestled in the same room with split screen co-op, or even across the mystery that is the internets on the platform of your choosing with crossplay.
There will be up to four 'Savage Planets' to play through this time around (teasing of more is in the press release), each unique in their own right while the player-character(s) can craft their own habitat and deck it out in all manner of alien things, including critters, adding a potential Slime Rancher-style element to proceedings, but we'll need to see how this customisation aspect will play out. New traversal tools, systems to experiment with and more lie in wait for this indie release and, honestly, we're happy for the redundancy and to just go it alone. In this way, Revenge of the Savage Planet feels as kindred as kindred gets.
Stay tuned for more and check out a handful of screens below. You can also Wishlist the game now from the official site.