Replaced Review
When we first played the demo for Replaced, we were in love with everything it offered, but queried just how long it could keep up its basic action and platforming elements given its overall presentation. We also, incorrectly, assumed the demo was ‘it’ in terms of its gameplay loop that may or may not ramp up in difficulty as the player progressed through its already awesome story.
How wrong we were.
It turns out this is an RPG-lite action-adventure-platformer with so much to offer, it’s wild that it hasn’t wholly been billed as such. Keeping its cards close to its chest, especially via its demo offering, developer Sad Cat Studios has led us to assume the simplest of truths: Replaced is a dystopian cyberpunk story that runs left to right on a 2.5D plane with Batman: Arkham-style combat, except it’s not and that might be the best Big Brother hoodwink of all time in this space. Rather, Replaced is an engaging adventure title that features quests, repeat characters and locations, progression and a genuine sense of growth across all of its elements.
Lite-on, of course.
That’s not to diminish what is here. Sad Cat knew what to bite into, and what not to bite too much of. The studio’s budget constraints have been well documented yet what lies before you is a game brimming with style and confidence. You’ll get lost in its presentation and achieve bicep gains for the amount of times you’ll be picking your jaw up from the ground from that aspect alone. And it’s not just the artstyle or visuals, it's the direction of the camera, it’s the cadence of story beats and progressive moments, it’s the human story of an AI learning the truth for the first time… it’s in potentially misplaced hope that remains forever permeable among the forgotten and destitute that you somehow bolster, in presence alone...
Replaced is, well, it’s just something else and you absolutely need to play it.
Replaced
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