Replaced Hands-On Impressions - Dystopic Bliss
There’s something to be said about both the paranoia of, and the projection to, the future that creators and writers in the 80s considered. Dystopic, naturally, but a future where machines were still sporting analogue components rather than micro-processors or quantum computing. A time when oppressive governments and a so-called ‘big brother’ prompted guerrilla tactics to survive. A time where myriad gangs and ‘crews’ formed to either capitalise on a power-vacuumed street-life, or worked to bring down big corporations. A time when it rained a lot in seemingly perpetual night, everyone knew a form of martial arts, and where music and lens flare and hue danced in such ways they’re still inspiring creators and storytellers today.
It was the best of times, telling stories of the worst of times.
Replaced is all of the above and is doing things in its 2.5D-ish space not many others have, or are while also excelling at what others have done to a degree that feels almost too good. “Polish” is the right adjective and even in demo form, it felt as close to perfect as you’d hope for any game, let alone one punching with this measure of confidence. At its core, Replaced is a highly, highly, highly stylised vision of that dystopic future self-indulged above, that looks to tell a story of reverence and unique import to our current climate, but it also features clever level-design, great combat and contextual mechanisms for drawing into its locked-plane world. We only managed to get hands-on with the demo for the game, but even that short 10-odd minute jaunt was enough to have this ultra-high on our must-have radar.
You can check the demo for yourself out right here, and watch the latest trailer below.
Replaced
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