Resident Evil Requiem Review
It was about the time we hit post-apocalyptic Racoon City that, for us, Resident Evil Requiem had come home. At least, in a manner of speaking. More broadly, it was the sharp snippets of playing as established series heartthrob, Leon S. Kennedy, in the early throes that threw our wanted and expected tempo off. Each Leon jaunt built and built into torturous (for being short-lived) ‘cameo’-esque moments of little-to-no substance. Macho hero sequences where the initialism “OP” comes into full effect and affect. Where, suddenly, his mere presence alone was threatening to take away from the game’s other protagonist, Grace Ashcroft, and her full survival horror FPS experience, tempo and most importantly, debut. All the while also disrupting the player’s own understanding of it all.
All talk of the two experiences being essentially separate games married through the same narrative tentpoles and goalline just wasn’t landing for us, and it felt, largely, like Leon’s only real role was to contextually arm Grace and save the day here and there for her to survive just that little bit longer. Not entirely an indictment on proceedings, we were just gasping for a more complete experience which we felt we weren’t getting up front.
Silly us -- this is survival horror, after all.
By game’s end, it’s hard to fault how director Koshi Nakanishi and his team delivered each of Requiem’s moments, and in its pacing as a whole -- a massive leap considering this salvo started negatively, but while the two experiences might be contrarily opposed (they aren’t totally opposite) the sub-synergy of them as it all unfolded revealed a complete masterclass in videogame direction. This is a new spin on things, for sure, but as a series that always attempts to mix things up and redefine itself, it’s the old-school content here, again delivered in contrasting ways, that shines most. But it's the handling of it in a modern way that brings everything to near-perfect fruition. So much so, you’ll expect this dual-style of play to be the norm for years to come, even beyond Resident Evil.
Resident Evil Requiem
What’s Boss?
Not Boss Enough?
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