Code Vein 2 Review
Certain gaming styles lack a sense of depth despite an overwhelming sense of scale. To put that in perspective, it doesn’t always mean much if you have a vast horizon and a lot of real-estate to traverse if you can’t do much in it, or if its discoverable elements are of the same-same, rinse-repeat variety. This has been happening a lot as the ‘open-world’ aspect of many sandbox titles has expanded, no pun intended, where combat is left to fill the void and give players something other than exploration to do.
That all might sound a bit complicated, but if we look at, say, Horizon: Zero Dawn, its game-world was pretty much set-dressing for its robo-dino ecosystem where combat with the mechanoids took precedence over a more dynamic world full of wonders and detailed interiors to explore. It was a stunning game with an intriguing story, but it lacked a certain density we now expect of anything announcing itself as “open-world”. And that’s just one example.
In the Souls-like genre, which has itself been expanding into realms other open-world games have, we get a bit more on that discoverable front but most of our meat out of tightly-tuned combat. And that’s okay, because as a genre all its own, the tentpole needs to be heart-pounding skirmishes based around skill, character management and timing. But when it comes to marrying all of the elements above, none bar Elden Ring have come close to getting it all right, and that game is anomalous anyway.
Which brings us to Code Vein 2 -- an ‘open-world’ Souls-like with an anime sheen and a fairly complex story to tell. As you might have already guessed, we are alluding to the idea that it tries to do all of the above with an expected Elden Ring-style outcome of balance and intrigue, but it manages to fall short on pretty much all fronts. It is an engaging and at times stunning game with a unique artstyle in the anime space, so it does stand out, but it also comes packed with old-school tropes that feel out-of-time, which is an apt point because the game’s premise involves a lot of time travelling to reshape the past in order to save the future.
Code Vein 2
What’s Boss?
Not Boss Enough?
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