Call of Duty: Black Ops 6 Review
Call of Duty: Black Ops 6 has already done what Microsoft and the Xbox side of the business always hoped it would. After months and months of drawn out acquisitional, bureaucratic schoolyard nonsense, Call of Duty is indeed a Microsoft entity, and while it does coexist on other platforms, as promised, its recent Game Pass wins for the platform holder and in just how well all of that seems to be delivering, from a messaging perspective (plus sales and signups), has probably gone better than anyone expected. How this shapes it and so many other major futures under the very, very large corporate umbrella of the above moving forward is anyone’s guess, but it's here and it is seemingly kicking some very, very big goals, and from all over the park.
So while there’s plenty to talk about from a larger perspective, there is a game here and for the time being, we’ll focus on what’s on offer, how it’s shaped post-release (honestly, reviewing this series at or on launch is ridiculous, lest reviewers have had access to weeks of multiplayer in a live environment) and where it sits in the rather large and diverse Call of Duty library, with that last bit being kind of pertinent here, and now.
So while there’s plenty to talk about from a larger perspective, there is a game here and for the time being, we’ll focus on what’s on offer, how it’s shaped post-release (honestly, reviewing this series at or on launch is ridiculous, lest reviewers have had access to weeks of multiplayer in a live environment) and where it sits in the rather large and diverse Call of Duty library, with that last bit being kind of pertinent here, and now.
Call of Duty: Black Ops 6
Genre: First-Person Shooter
Developer: Treyarch/Raven Software
Publisher: Activision
Release Date: October 25, 2024
Classification: MA 15+
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It’s been no secret that the two lead studios over the course of the series' ultra-successful life have been Infinity Ward and Treyarch, respectively. It’s also been no secret that both studios’ efforts live in their own equally respective universes. But with the timelines closing now between Black Ops 6 and the first Modern Warfare we couldn’t help but wonder if there might be a chance for a Captain Price or a Ghost to somehow appear or even just be name-dropped (in the mission “Hunting Season” you are teamed with British SAS where Price could easily have been also deployed). It’s not a wish, mind, but a homogenised Call of Duty could still be a thing, one day.
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All aboard the lumber train! “Training” zombies is the act of corralling the undead usually for three purposes; to distract them from an objective you can have a teammate go and do, to essentially get them all together for a mass extermination event (ie explosives, traps, heavy weapon fire etc) or to leave just one or two alive that will follow you relentlessly, but aren’t quick enough to keep up with you. This allows you to do things in a level, particularly in Solo, unhindered and means you can pretty much control the cadence of things. This is especially true in round-based Zombies, which Black Ops 6 is, so put on your best Casey Jones hat and get to training.
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If you jumped into Call of Duty: Black Ops 6 strictly through Game Pass, you’ll know it’s only one part of the full suite available to play. Ultimate subscribers get the “Standard” edition of the game, but will still need the Vault edition in order to gain access to Season 01 (and ongoing seasonal) content as well as other bells and whistles. Additional add-ons for Cosmetics via the likes of the Tracer Pack are also available meaning if you want to look all gussied up like some of the others around you, you might still need to spend some serious cash. As of Season 01 you can earn in-game currency to spend on skins and more, so it’s not all a cash-grab, but it’s still not, you know… free.
What’s Boss?
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About the Author
Written By
Stephen Farrelly
Stephen Farrelly is a veteran journalist and editor with more than two decades experience in the worlds of gaming, entertainment, lifestyle and sport under his belt. He is a proud pug dad, loves art in all forms but particularly street and tattoo culture, and is the director of Swear Jar...
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