Of Whips and Sand - Hands-On with Indiana Jones and the Great Circle
"It belongs in a museum."
Of all the many iconic elements of the Indiana Jones series, Professor Jones' catchphrase is the one that rings in my head as I play through the early parts of Indiana Jones and the Great Circle.
The game starts with tutorialisation in Marshall College, set as the game is between Raiders and The Last Crusade. There's a break-in, and Indy has no choice but to investigate the disturbance. A giant of a man steals an artefact from the college's museum, and so Indy is set to embark on a brand new adventure.
It's a tutorial level — nothing to write home about — but it does impress upon me the importance of exploring literally every single nook and cranny about the game. There’s oodles of extra detail hidden about the world, and for finding it Indy is often rewarded with "Adventure Points". These are used to upgrade his abilities as the game goes on — though he can only spend them on books he's found along the way.