Update: Catch All 3 Episodes of "Titus Talks" - An In-Depth Warhammer Lore Explainer Series
There's no denying the depth of the Warhammer universe, and in particular, the 40K one. So much so, it might even be a bit daunting to some to wholly jump into in case narrative and lore elements go completely over your head, entirely unnoticed. Thankfully, Focus Entertainment and Saber Interactive acknowledges this barrier of entry and have put together an explainer series titled "Titus Talks" featuring the voice of Lieutenant Titus from the recently-released, Warhammer 40,000: Space Marine 2, Clive Standen.
While the Space Marine games are more third-person brawler types than the more intricate strategy styles of games also set within the expansive universe, it doesn't mean Space Marine 2 is any less layered in series lore, making this three-part series a bit of a must-watch for those casually jumping in to swing around a chainsaw sword.
Check out all three episodes below:
For those who played the first outing way back when, you might remember the original Titus being voiced by Mark Strong with that game being developed by Relic Entertainment (and running off Vigil Games' Darksiders game engine). This new venture, however, is a Saber Interactive joint built on their own proprietary tools and has been a critical hit for both Focus and Saber.
We're working on a review of our own now that we're fully live, so stay tuned if you want to know our thoughts on this chainsaw sword-slingin' romp.
1 comment
As someone who has the original Rogue Trader from 1987 (yeah, i know eh) still in my collection, and painted the miniatures for many years since then, I have very high hopes for this new edition. I’ve played all other versions of 40k games put onto PC over the decades, and usually have some issues with the Lore aspect. I just watched Clive’s intro into this new instalment and would to agree the Lore element was pretty accurate without dumb-ing down such aspects of 40k as has been done in past games. Here’s hoping this remains accurate in-game.
As for the gameplay itself, I can only hope it is not repetitive or ‘basic’ in the sense of game mechanics – it was always a RPG and not a FPS, so the squads element hopefully respects that premise.