Dungeons of Hinterberg Review
“Cozy” (or, "Cosy" in Australian English) is a term relatively new to gaming, and it's a subgenre upon broader genres making serious inroads, especially in the Indie game development space (though the concept isn’t so young). What denotes a so-called “cozy” experience, however, is still up for debate in modern gaming. Is it a near passive experience overall, or is it wholly interactive, but stress-free in terms of its expectations of your interactions with it?
What makes you “cozy”, being the point.
Like most gaming experiences in said modern era, those are queries not really answerable given there are now so many kinds of gamers, and platforms, and ways in which to game. In fact, it’s all a bit moot. And we love that. But there’s something about the cozy space that is intoxicating -- sometimes you don’t want to spend hours facing the one boss that requires such precision input and pre-planning that you go as grey as Geralt of Rivia with stress. Maybe you just want to plant gardens and watch them grow instead.
Dungeons of Hinterberg then, which is why we’re here today, is a kind of mashup of the cozy, safe experience while also delivering elements of traditional games (specifically RPGs, though lite-on) such as puzzle-solving, basic combat, character progression and exploration. But what makes it such a unique blend of everything is, in keeping with the theme of ‘relaxed’ gameplay, this is very much a holiday, both literally and figuratively.