How Ghost of Yōtei is Potentially Flipping an Age-Old Cinema Script in Videogame Form
“Jidaigeki” or “Chanbara” -- Japanese cinematic terms for period pieces and samurai/sword-slinging joints in film and TV, respectively, are oft cited as inspirations for media of the same setup, narrative and tonal ilk of the “Western” genre. You know, cowboys, gunslingers, bandits and the like… that kind of Western. In some circles of thought, Toshiro Mifune is as interchangeable, character-to-character, as Clint Eastwood in their respective roles, regardless of era, culture or geolocation. This is largely because the genres have so much in common and work to similar themes that can get quite deep, such as colonisation, subjugation, starvation, lawlessness, honour, revenge and more.
And there are myriad reasons for the similarities we’ll get to shortly, but more importantly up front is the coalescence of influence from both, historically, in modern media.
Videogames in particular.
So when the trailer for Ghost of Yōtei dropped, it got us to thinking and wondering just what this sequel will be and do. There are some hints embedded in it, too, if you’re willing to look past the absolutely stunning Mount Yōtei setting, alongside a few other aspects that were teased from the PlayStation Blog post. And we get that maybe, just maybe, we’re reading too much into what was shown but it’s hard not to recognise a tone reversal when you see one, especially if you live and breathe both influential genres and narrative styles as we do.
Let us explain.