Diablo IV: Lord of Hatred Review
We’ve known for a while that Diablo IV was going to get a second expansion, and here, almost three years after the game’s initial debut, Diablo IV: Lord of Hatred has arrived. It’s unprecedented for a mainline entry in the series to get a second expansion; however, when you compare what Lord of Hatred brings to the table to Vessel of Hatred, the first expansion, what you’ve got is an overhaul to just about every system and activity in the game. To borrow a very Diablo-like parlance, it’s Diablo IV 2.0.
And with that, it’s probably safe to call this the beginning of Diablo 4, really finding its voice and confidence as an action-RPG that you can keep coming back to.
Best of all, this level of confidence can be felt in Lord of Hatred’s assured, at times predictable, but always engaging, and often thrilling campaign. And that’s confidence in the sense that the team at Blizzard has taken note of the pacing issues with the main baseline campaign, and the somewhat meandering Vessel of Hatred. There’s definite resolution here; it closes the book on a story, so to speak, and we get to see the fruit of seeds that were planted in Diablo IV’s snowy introduction back in 2023 come to life.
Diablo IV: Lord of Hatred
What’s Boss?
Not Boss Enough?
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